This gave me some essential information about how to beat the Maze – I would need help from Watt, one of Mario’s partners. I discovered this completely on accident – while trying to avoid an enemy in one of the rooms, I happened to jump up and hit the hidden block in the room. Three symbols on the chest have to be locked in on three hidden blocks located in the corresponding treasure rooms at the opposite end of the Maze. This is made more complicated by the fact that one of the chests in the main lobby is sealed by a puzzle. The Maze is on a timer, so the challenge with this mode is to make your way past the traps and monsters as quickly as possible while opening every chest you can to collect the maximum number of star pieces. I ran out of room to depict the traps rooms that should link all the treasure chambers on the right side to the connecting chambers, but this gives you a pretty good idea of what to expect from the Maze. One of these leads to more treasure while the other leads to the master of the Maze, a boss that you have to beat in order to get one of the three artifacts necessary to beat the game. A third hallway connects these two corners, and the safe room between each corner and the connecting treasure chamber has a third path that branches downward. At the end of each hallway is a corner room with chests and enemies. Two doors on either end of the main lobby lead to long hallways including two trapped rooms connected by a single safe room. This required me to explore the Maze to the fullest.ĭespite being a Maze, the structure of this mode is actually relatively straightforward. These boosts are essential to making sure Mario can survive more difficult floors of the Pit, so I needed to make a concerted effort to boost both stats to the maximum. Star pieces have multiple important functions, the most immediately appealing of which being permanent increases to Mario’s HP and FP. This is a challenge focused less on battling (though battles are still a factor) and more on optimal movement through trapped rooms to find treasure chests full of star pieces. Today, I’ll share my progress up to this point as well as what I’m planning in order to prepare for my final hours with the game.ĭuring my last play session I spent a lot of time preparing for the Maze. Each of these modes gave me necessary resources to work my way towards the central challenge of the game: the Classic Pit. After sharing my first impressions of the game I did deep-dives into two major game modes: the Roguelike Pit and the Maze. I know most of you dont say thank you.For about a month now each week I have provided an update on my progress in Paper Mario: Black Pit, a fan game that makes Paper Mario 64 into a roguelike focused around The Thousand-Year Door’s Pit of 100 Trials. And Chet Rippo doesn't ask for much, just 39 coins per replacement. go to Rogueport Sewers 1 and use Bobbery to reveal a pipe to Chet Rippo's house on the left, increase your FP (mostly your BP for your Power Rush) and decrease HP until it's 5 HP, so mario will be danger and the power rush works only if he's 5 or below. Because by the time you finished chapter 6 he will give you three times what you gave him! Buy as many pianta tokens you can get, spend them all on power rush badges you have to have alot of BP that you get from battle. MAKE SURE YOU GAVE THE GREEN HAMSTER 300 COINS FOR HIS OIL SEARCH IN THE DOCK. You finished it? Okay good, now he will give you a Gold Card this will give you access to unlimited Power rush badges in Pianta Parlor. So folks, when you finish Chapter 6, go to the trouble center immediately and do Frankie: Important thing trouble. Gather all the Close Call, Pretty Lucky, Mega Rush, Power Rush badges you can get before you create D.
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